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Blender Addon
This is an addon I created in Blender to help with my workflow when building shaders in adobes substance painter. Without this tool a lot of time is spent manually unwrapping meshes and assigning materials slots. With the tool I created the process is slimmed down to mere seconds. The process looks like this. Select all the meshes you wish to export to substance painter > assign a material > recalculate Normals > Select what type of UV unwrap. Then export and work in Substance. After all materials are built in Substance Painter. Select the location you wish to import your materials. And hit Import textures. The code assigns all textures to matching names by meshes. It works if you have 1 mesh or if you have 1000 meshes and objects. Saving a lot of time.